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A change I’m far more fond of is that you no longer have to buy weapons from the store. It’s just easier for it to happen in the remake. It’s not that enemies didn’t sneak up behind you in the original game, mind you.
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This is wonderful from a horror perspective, but I didn’t always appreciate it from a gameplay one. I slowly walked with my weapon drawn to illuminate the surroundings more than ever before. Of course, it also makes it so much easier for Necromorphs to sneak up on you. Where the lighting was simply low before, now there are many times when you’ll be in near-total darkness, which only amplifies the horror. But the remake takes this to a further extreme. The story is still an effectively eerie tale of a ship gone to absolute hell after picking up a marker tied to a slimy religion, and the atmosphere has only been improved.ĭead Space was always a fairly dark game, where you dealt with creepy crawlies hiding around every corner. And there are new side quests that give you some extra bits of story that are appreciated, even if the occasional backtrack just to get this isn’t always the smoothest thing in the world.
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The Ishimura’s layouts aren’t identical either. Don’t get me wrong, everything in the game has been recreated from scratch, down to the script, voice acting, and geometry. If you’ve played Dead Space before, there’s not much here that’ll surprise you. And while the Dead Space remake may not have been needed, Motive has done such a great job updating the game’s visuals and various design aspects that it’s clear that this terrifying return to the Ishimura is an exception to the rule. Plus, there’s always a good chance that the people remaking the game won’t do it as well the next time around. A remaster with new textures and upgraded lighting would have been fine. The original Dead Space still looks pretty good and is still an excellent game, even though it came out in 2008. It’s so weird seeing remakes of games that absolutely don’t need remakes.
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